EXPEDITION 339/10
Clair Obscur: Expedition 33 — turn-based combat with a pulse
Sandfall's debut treats grief and game systems with equal seriousness. Parry windows this satisfying should be regulated.
Scored out of ten. We buy our own copies, we finish the games, and we've never once let a preview-event buffet change a number. 468 reviews and counting — the newest are below, the archive smells faintly of toner.
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Sandfall's debut treats grief and game systems with equal seriousness. Parry windows this satisfying should be regulated.
Hornet moves like a rumour. Bigger, crueller and more generous than Hallownest — full verdict inside.
Forty-five rooms, one inheritance, and the smartest drafting mechanic in years. Bring a paper notebook.
Slower, heavier, meaner. id swaps ballet for a medieval brawl and mostly sticks the landing.
Supergiant's sequel deepens every system that mattered and cuts the ones that didn't. Night after night, it holds.
Hazelight's genre-hopping co-op adventure is the best couch argument money can buy in 2026.
Capcom's open plains breathe, storm and stampede. Performance on PC needed patches; the hunting never did.
One developer, seven years, and more mystery per megabyte than anything else this decade.
Mossmouth's imaginary 80s catalogue is a love letter with actual teeth. Campanella 2 alone is worth the entry.
Bloober's remake understands that the scariest thing in Silent Hill was always James. Respectful, and still upsetting.
Team Asobi built the friendliest platformer of the generation. Cynics tested; cynics converted.
Red Candle's 2D parry-em-up borrows Sekiro's rhythm and finds its own furious voice.
10 — an instant classic. 8–9 — buy it, cancel your weekend. 6–7 — good, with caveats we'll spell out. 4–5 — wait for patches or a price drop. 1–3 — we suffered so you don't have to. No decimals, no "review in progress" limbo, and the score never moves after publication — corrections get their own printed apology.
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