EXPEDITION 339/10
Clair Obscur: Expedition 33 — turn-based combat with a pulse
A painterly RPG that treats its systems and its grief with equal seriousness. The parry timing alone deserves a framed spot on our wall.
EST. 2020 — WELLINGTON, NZ — ISSUE #74
Honest reviews. Zero press-junket gloss. We started on a photocopier above a Cuba Street record shop and we still write like it — 468 games reviewed, every score earned the hard way.
A painterly RPG that treats its systems and its grief with equal seriousness. The parry timing alone deserves a framed spot on our wall.
Forty-five rooms, one inheritance, and the smartest drafting mechanic we've touched in years. Bring a notebook. A paper one.
Slower, heavier, meaner. id Software swaps ballet for a medieval brawl and mostly sticks the landing.
Hornet moves like a rumour: fast, sharp, gone before you can confirm it. Team Cherry's sequel is bigger, crueller and more generous than Hallownest ever was — and it still costs less than a large pizza in Te Aro. We took our time with this one. So did they, to be fair.
Full breakdown inside: pros, cons, the boss that made our reviews editor bite a pen in half, and the verdict.
Read the Full Review— the pen did not survive
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